Survivor
BallKnower questions, one at a time, until you get one wrong. The clock tightens and the players get less famous the longer you last.
BallKnower questions, one at a time, until you get one wrong. The clock tightens and the players get less famous the longer you last.
Survivor is endless NFL trivia: the same questions the daily game asks, served one at a time, until you get one wrong. Your score is how many you survived. The shot clock tightens as the run grows and the players get less famous the further you go.
The clock is the real opponent, not the questions. It starts at twenty seconds, tightens to fifteen once you are ten in a row and to ten past twenty five, so a run that felt comfortable stops feeling that way at exactly the point the players get less famous.
Yes or no questions stop coming after fifteen, which is there so that a long run cannot end on a coin flip. It also means the cheap points disappear at the same moment the clock tightens.
Survivor and the daily game read from the same question bank, which is why a long run starts to feel familiar if you play the daily every morning. It is the same 21,917 questions, dealt endlessly instead of twenty five at a time.